AI Insights · Timothy · July 2023
Top 5 2D Anime Games on Android in Australia: Q2 2023 Performance
Explore the performance of the top 5 2D anime games on Android in Australia during Q2 2023, including trends in weekly downloads, revenue, and active users.
Performance of Top 5 2D Anime Games on Android in Australia in Q2 2023
In the second quarter of 2023, the top 5 2D anime games on Android in Australia displayed varying performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed analysis of each app's performance based on data from Sensor Tower.
Ashes of the kingdom - Global
Revenue: The game saw a substantial increase in weekly revenue, beginning at $229 in late March and peaking at approximately $52K in early June. The quarter ended with a weekly revenue of around $36K.
Downloads: Weekly downloads started at 127 and experienced a gradual decline, finishing the quarter with 13 downloads.
Fate/Grand Order (English)
Revenue: The revenue trend fluctuated, initially at $16K and reaching a peak of nearly $59K in mid-June. The quarter concluded with a revenue of around $28K.
Downloads: Weekly downloads remained relatively stable, ranging from 38 to 69 downloads throughout the quarter.
Active Users: The game maintained a consistent number of active users, starting at 4.9K and ending at 5K, with minor fluctuations in between.
AFK Arena
Revenue: Weekly revenue for AFK Arena showed some volatility, starting at $13.5K, peaking at $23K, and ending the quarter at approximately $12K.
Downloads: The game experienced a significant drop in weekly downloads from 267 in late March to 118 by the end of June.
Active Users: The number of active users also saw a decline, beginning at 1.9K and falling to 1.5K by the end of the quarter.
Street Fighter Duel - Idle RPG
Revenue: This game started with a high weekly revenue of $39K, which gradually declined to around $9.9K by the end of June.
Downloads: Weekly downloads showed a sharp decline, from 1.7K in late March to just 428 by the end of the quarter.
Active Users: The active user base fluctuated significantly, starting at 7.3K and ending at 10.3K, with notable peaks and troughs.
Arknights
Revenue: Arknights had a notable revenue peak of approximately $67K in late May, before tapering off to around $6K by the end of June.
Downloads: Weekly downloads remained relatively low and stable, ranging from 127 to 413 throughout the quarter.
Active Users: The game saw a slight decline in active users, starting at 1.2K and ending at around 1.1K.
For more detailed insights and data, visit Sensor Tower.